Marauder

Marauder The Marauders are the bad boys on the front line. After the Dominion took control, they upgraded the heavy armored suit of the Firebat. After that they combine it with multiple devastating guns and that is how the first Marauders were born.

Unit Type: Biological Armored


 MarauderHightlights

  • Attack Type: Ranged (6)
  • Attack Damage: 10 (+ 3 after max upgrades) Bonus vs Armored (+ 10)
  • Speed: Attack (1.5) Movement (2.25) Sight (10)

Use of  Marauder

  • Can slow enemies down with his Concussion Shells ability.
  • Attacks only ground targets
  • Much like the Marines, the Marauders can be placed in a bunker for extra damage, range and protection.
  • Excellent in combat with buildings and base units.
  • Strong against Roach, Stalker and Thor.
  • Weak against Marine, Zergling, Zealot.

Upgrades

 

Terran Infantry Weapons 1

Terran Infantry Weapons 2

Terran Infantry Weapons 3

Terran Infantry Weapons - Increases the damage dealt. Has three upgrades.

Terran Infantry Armor 1

Terran Infantry Armor 2

Terran Infantry Armor 3

Terran Infantry Armor – Increases the armor. Has three upgrades.

Stimpack

Stimpack – Can be researched for both Marines and Marauders. This ability gives attack and movement speed in exchange for some of the unit’s hit points.

Concussive Shells

Concussive ShellsM – Slows down the enemies that were hit by the Marauder.


StarCraft 2 WCGCompetitive play with Marauder

 

VS Terran

The Marauder is a good unit in almost any situation because it has good HP and good damage especially against armored opponents + 10. Also they have an upgrade that allows them to slow their enemies with each shot. A Marauder can make almost the same damage as a Siege Tank, but thanks to its Stimpack and high HP, the Marauder can take 3 shots from a Siege Tank in siege mode.

VS Protoss

Against the Protoss, the Marauder is a real beast with his high damage and good HP. It can kite (hit and run multiple times) incoming Zealots without Charge very easily and if the Protoss starts with Stalkers...well the Marauder hits them with extra damage because of their heavy armor. If you have a mass of them they are good even against a few Colossi because they will bring them down fast enough. You can make a good combination with Ghosts against any Protoss ground force.

VS Zerg

The Zerg’s Roaches are a bit of a problem, but if you make some Marauders backed up with Marines and Medivacs, you should take good care of them. Place them in front of your Marines, if you are facing Baneling treat, because of their good armor and HP.

 

Countermeasures

 

VS Terran

  • Attack the Marauders with air units like the Vikings because they can't attack on air.
  • The Marauders much like the Marines are weak against Tanks with the siege-mode ability.

Countermeasures Marauder

Countermeasures Marauder

VS Protoss

  • The Zealots handle pretty well Marauders but only with their Charge ability.
  • Use Sentries to block the Marines’ escape path and to protect you warriors with their shield.
  • Void Rays are deadly for the Marauder.

VS Zerg

  • Zerglings, combined with Hydralisks do well against Marauders.
  • Researching the Burrow ability is essential for all your units especially against Marauders.
  • A large number of Zerglings with Metabolic boost ability can take care of Marauders easily.

Countermeasures Marauder