The youngsters, gifted with exceptional psionic powers are taken by the government and trained in order to benefit as much as possible form their potential. When they grow up, they become Ghosts – the elite troops of the Terran army. A single Ghost is capable of bringing down couple enemies.
Unit Type: Biological Psionic
Hightlights
|
|
Cloak - Makes the unit invisible. While cloaked they can be revealed only by certain units. |
|
|
Sniper Round – A single shot that ignores the victim’s armor and deals 45 points of damage. |
|
|
EMP - A shot that burns energy points, neutralizes energy shields and inflicts 100 points of damage. |
|
|
Tactical Nuke - Calls down a devastating Nuclear bomb that land after 20 sec and deal 300 damage to units in an area and 500 to buildings. |
|
|
|
|
Terran Infantry Weapons - Increases the damage dealt. Has three upgrades. |
|
|
|
|
Terran Infantry Armor – Increases the armor. Has three upgrades. |
|
|
Personal Cloaking – A research that gives the Ghosts the ability to turn themselves invisible for the enemies. |
|
|
Moebius Reactor – Add more energy points when a Ghost is created. |
Competitive play with Ghost
Ghosts don’t find much usage when fighting other Terrans, but they can still drain all the energy from Medivacs and this way disable them for a while. Also, they can devastate the energy of Ravens and Banshees, making them an easy prey. The Ghost can also EMP the enemy’s Orbital Command this way you stop your opponent from calling drones and revealing areas. Once you do this you can immediately call a nuke, because if your enemy doesn’t have any ravens, he/she can’t find your Ghost. But its main task in such games remains calling tactical Nukes.
The Ghost is a vital unit when it comes to battles versus a Protoss, because of its EMP round shot that nullifies the shields and energy of the Protoss’ troops in the area. Especially useful against Immortals, High Templars and Sentries. Also this Ghost ability reveals for a short time invisible units such as the Dark Templars or the Observers. This ability alone can protect your troops from incoming Feedbacks.
Against the Zerg these troops are used mainly for their Snipe ability and tactical Nukes. Still they can use the EMP on Infestors to stop them from casting spells.
VS Terran
|
|
VS Protoss
|
|
VS Zerg
|





|
ABOUT TRUST ONLINE |