Moving on with the advanced stuff, now we will cover the Infernal Machine event. We will skip the long intros this time, so let’s get to the point.
Basically, pieces of this “machine” are scattered throughout the acts and a player should find these pieces in order to assemble the machine. The infernal machine event allows you to open a portal, which will lead to an arena (realm) with couple of uber bosses. There are three possible combinations: Siegebreaker and Zoltun Kulle, Skeleton King and Maghda, Ghom and Rakanoth. These uber bosses are buffed versions of the real bosses, for more details on them, just go to the corresponding page in the “Bosses and Servants” section.
The whole reason to go through the trouble of opening a portal and fighting those uber bosses is to get the ingredients you need in order to craft a iLVL 63 legendary ring called – Hellfire ring. Sure, these bosses also drop other stuff, but you don’t want to farm them for other items, because the time needed and efforts is just no worth it, if you want to farm for regular rare and legendary/set items, you are better off with act runs.
In order to activate the Infernal machine, you will need to get three keys, one in each act (one, two and three) and a blacksmith plan (act 4). Note that you need to find the plan only once, but every time you want to activate (craft) the machine, you need to get the three keys.
When you get all the keys and the plan, you can then “teach” your level 10 blacksmith to craft the machine. Once you’ve crafted the machine, you should do to New Tristram in Act one and look for the house right next to the healer. Hit the door and enter; then use the crafted item to activate the machine and a portal to a realm will come up.
Okay, so this is out of the way. Now you know what is needed in order to craft this ring, but what does it give you? Actually, you can craft one of four different version of the ring: Hellfire ring of strength, dexterity, vitality or intelligence. Naturally each ring gives you:
Sounds cool, but is it?
One word – NO. When the hellfire ring was initially introduced it was amazing, because that special proc (fire ball) actually did 3 to 5 million damage on a small impact area. This was just amazing, unbelievable, true legendary. Everybody was excited and we all knew that even the worst random rolls will give us the best ring out there. However, Blizzard decided this was too powerful, so they nerfed it…to the ground.
Right now this proc deals somewhere between 10k to 30k damage and the proc chance is something like 20-25%. This is really bad, because most characters crit for like 300k or more damage and their crit chance is like 25% or more. So this “proc” can’t even compete to a simple crit. This leads to the natural question – why would I want to craft it?
If you do a basic calculation of the possible rolls and chances, you will see that you will need to craft like 30 rings in order to get one that actually competes with those in the AH. Remember, you can buy a ring with 100 base stat, attack speed (7% to 9%), critical hit chance (3% to 4.5%) and critical hit damage for less than 100 mil gold.
In the end, this ring was a blessing from god, but Blizzard made is absolutely useless. It is neither time efficient, nor DPS efficient to farm this ring multiple times. This all leads to the point – do you really need to open an Infernal Machine? Sure, go ahead, open it a few times until you craft one ring, but there is no reason to come back.
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